Panasonic Hitachi rumored imageHere's a rumor which no doubt has Sony, Samsung, and Sharp in a tizzy: Matsushita (Panasonic) and Hitachi are said to be talking specifics about multi-billion dollar panel deals. If things work out, plasma-happy Panny would get a quick foothold in the burgeoning large-panel (greater than 40-inches) LCD market while Hitachi makes a quick get away from its loss making business. Canon is also looking to invest in Hitachi to get their hands on Hitachi's smaller LCD and OLED panels. Matsushita, Hitachi and Canon all issued statements saying that nothing has yet been decided -- a far cry from denial.

Source- http://www.engadget.com/2007/12/19/panasonic-and-hitachi-in-rumored-multi-billion-dollar-lcd-panel/
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Harry potter with under age costarThe Archos 605 Wi-Fi is a fine player when you want to watch movies on the go, but have you noticed that it's not quite Harry Pottery enough? Archos hears your cries, and is introducing a special edition loaded with the first four Potter movies (with the fifth being downloadable from the Archos Content Portal). This may or may not be a UK-only deal, but we'll keep you scarf-wearing superfans updated.

Source- http://gizmodo.com/gadgets/portable-media/limited-harry-potter-archos-605-raises-wands-everywhere-335375.php
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Jerry Bruckheimer imageViacom Inc's MTV and award-winning television and film producer Jerry Bruckheimer will launch a video game development studio, marrying Hollywood and technology in what has been historically an uneasy alliance.

Bruckheimer, producer of Walt Disney Co's wildly successful "Pirates of the Caribbean" film franchise among a long list of film and TV hits like "CSI," said he plans to do for video games what he has done for other well-defined genres of content.

"It's no different than what we did with movies," he said in a phone interview. "We did 'Top Gun' when everyone said you couldn't do an aviation movie because they all failed. We did a pirate movie when they said pirate movies aren't going to work."

Bruckheimer added, "We approach gaming the same way. We see things a little differently, that maybe other people wouldn't see."

MTV Networks earmarked over $500 million earlier this year to invest in video games, including this venture, for its more than 300 Web sites and on game systems of Sony Corp, Microsoft Corp and Nintendo Co Ltd's.

Its success with the recently launched "Rock Band" music-based game has inspired MTV to explore other new categories untapped by the $30 billion global video games market.

Rather than shoehorn Bruckheimer into creating games for existing genres, such as shooters or extreme sports, the new studio aims to break new ground in interactive storytelling on the Internet, computers and video game systems, said Van Toffler, president of MTV Networks' Music and Logo Group.

The teaming up of Hollywood and the games industry has met with mixed success in the past.

Hong Kong action film director John Woo's "Stranglehold," a video game sequel to his movie "Hard Boiled," and the Wachowski brothers "Matrix" series of games have not been breakout hits like the blockbuster films they were based on.

Moreover, the video games industry has also begun to scale back the licensing of movie properties for games as development budgets soar.

"These are for original games for MTV Games and it is our hope that some of this IP (intellectual property) and characters will migrate to TV and film," MTV Networks President Van Toffler said in an interview.

Left unanswered is how big of a budget the new studio will have at its disposal. Top tier games such as Microsoft's "Halo 3" and Activision Inc's "Call of Duty 4" command budgets of anywhere from $20 million to well over $30 million, according to one game industry veteran.

Media executives including those at Time Warner Inc, which has invested in video games, are eyeing the potential rewards. "Halo 3" sales, for example, topped $170 million within 24 hours of its release and $300 million globally in the first week.

Source- http://news.yahoo.com/s/nm/20071219/wr_nm/mtv_games_dc;_ylt=AoHaLwo705YDaciCco3fX7cjtBAF
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Google has released their first ever annual Google Zeitgeist report for India.

Zeitgeist means "spirit of the times" and, because people use Google to search for what's new and interesting, these queries, when seen in volume, tend to be a good reflection of what's on everybody's minds.

The Google Zeitgeist is calculated by looking at the aggregation of the most popular and fast-rising search queries submitted to Google by Indian users.

In compiling the 2007 year-end Zeitgeist, Google studied the aggregation of search queries people from India conducted on their search engine. The search giant maintains that no individual searcher's information was part of this analysis.

For the 2007 Google Zeitgeist list for India, Google looked at thousands of 2007's most popular searches, and ranked them based on how much their popularity increased compared to 2006.

The category-based lists on the following pages on Bollywood celebrities, movies, holiday destinations etc. are the absolute most frequent searches in those categories.

Source- http://www.tech2.com/india/news/internet/google-releases-first-zeitgeist-for-india/23841/0
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As of November, 4.1 million Americans have bought Halo 3 -- more than half of the current 7.9 million Xbox 360 owners in the United States.

"The power of Halo 3 is quite evident," said NPD analyst Anita Frazier in speaking with GameDaily. "When it released it drove hardware sales substantially... That is why content is so important - a killer game drives hardware adoption more than any other factor (including price cuts)."

By comparison (noting that Halo 3 has been out two months longer), Super Mario Galaxy has been purchased by 19 percent of all U.S. Wii owners so far (6 million). Nintendo says it's pleased with the service so far rendered by the Italian plumber.

"Galaxy will have extremely long life and will have extremely large numbers throughout that entire life," said Reggie Fils-Aime, president of NOA. "Mark my words, look in six months and no one will have any remembrance that [Galaxy] 'only' did 1.1 million copies in its first month."

Source- http://www.pcworld.com/article/id,140646-c,games/article.html
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